Release 5

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Downloads: 24
Released: Jan 10, 2013
Updated: Jan 10, 2013 by csj
Dev status: Stable Help Icon

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Release Notes

Asynchronous operation
  • Commander executes ticks in its own thread
  • Long-running ticks no longer crash the NetworkCommander
  • Game information from the server is discarded until your commander exits its current Tick()
    • (Combat events are collected - the batch is sent to your commander during its next Tick())
Sadly, activating a breakpoint still crashes the NetworkCommander
There are no breaking changes in the ICommander interface.

Release is scheduled for after the end of Phase 2.

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